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- **************************************************
- * *
- * P R O P E R T Y D E A L E R *
- * By David E. Clafton *
- * May 1991 *
- **************************************************
-
- This is a board game for up to six players. The general idea is to buy
- property in order to charge rent and thus deprive the opposition of their
- money. Unfortunately they are trying to do the same to you...
-
- At start up you are offered various options:
-
- 1) Start off where you finished from a saved game. I personally use game
- numbers 12a, 12b etc. for different stages of the same game. This is useful
- as you can save old games and run 'em again later. Incidentally, you only
- have to give a number (nnn), the program makes this into GAMEnnn.pty.
-
- 2) Start a completely new game, i.e. the board is empty, the players have
- first to acquire the properties. This makes for a long game.
-
- 3) Decide in advance what property is to be owned by who ( or whom ).
-
- 4) Have the board randomly distributed among the players.
-
- In all cases but 1) above, you are asked to select the number of players
- up to a maximum of 6 and also the size of the board you require.
-
- Once this is over, the games proper starts. Players move according to the
- outcome of the throw of a pair of dice. What happens when a player's move is
- complete depends on many things, not the least of which is who owns the
- property he just landed on. Other possibilities include buying the property,
- paying a rental, or simply investing in the property to increase it's value.
-
- A block of property comprises 4 streets having the same initial letter,
- If you own all 4 you can go on to buy flats and later on hotels, thus
- increasing the value of the property, and ultimately the rental charge
- others must pay you whenever they land on your property.
-
- All property is not the same!, the higher the initial letter, the higher
- the property cost, needless to say, rentals increase in proportion.
-
- You get to buy property as follows:-
-
- 1) If you land on an unowned street you can buy it.
-
- 2) If you land on one you already own then what happens next depends on
- how many others of the same block you own. If you only own one then any
- empty properties are offered to you. If however you own 2 or 3 then you will
- be offered the other(s) even if they are owned by other players. When you
- are offered a property in this way, the cost is always the basic cost of an
- empty property!, Incidentally, if you don't like the names I chose for the
- streets, or you want to personalize them for your locality, STREDIT.EXE will
- do this for you.
-
- When a player owns the whole block they are invited to invest in it.Enter
- a sum here, and it will be distributed equally among the block, initially as
- flats up to a maximum of 9 per street, and then finally as hotels up to an
- absolute maximum of 99 per street. If the sum entered is not exactly that
- required for the transaction, the balance is returned to the players' funds.
-
- You may spend more money than you actually have (who doesn't ?). In this
- case the BANK will offer a loan up to your current liquidity value. You may
- take this up ( but beware interest charges ), or you could elect to sell off
- property, It is often easy and cheap to recover especially if you hang on to
- 3 out of the 4.
-
- When the hotels on a street reach a certain number, the property may be
- CAPITALIZED, this means that the other players have to pay you 2 rentals
- each all at the same time, the property then disappears from the board, The
- players also disappear if they run out of funds. In this case their property
- is up for grabs. The CAPITALIZATION level is selected at start up.
-
- The game features a Public. What happens here is that at the end of each
- round, a few phantom entities flit about the board generously paying rentals
- to those fortunate enough to own the properties they land on. If, after
- playing for a while, you decide you want to change the number of the public,
- hit either the + or - key at the 'PRESS ANY KEY' prompt to raise or lower
- the number. The Initial value is selected at start up.
-
- There is a lucky dip feature. This comes up if the player throws a total
- of 11 or 12. Some of the scenarios are positive like cash wins, some are
- negative like Jail sentences. Anybody out there with some fresh ideas are
- welcome to let me know.
-
- You get to pick up a small wage when you complete a circuit.
-
- One remaining point, although it appears that you really need a number of
- persons to play this game, that is not the case, in fact you only need you.
- However, in the event someone wants to join in well why not?
-
- There is an element of skill in this game, I've been playing it for some
- time and can only say that it really can get quite exciting when you're down
- to your last dollar, you owe the bank a fortune, and then WHAM! you get to
- capitalize a property, or you win a lottery.
-
- The winner is the last player left on the board.
-
- If you enjoy playing the game then a small donation ( say $5 or $10 ) to
- the David E. Clafton preservation fund might just encourage him to work on
- further masterpieces.
-
- The author may be contacted on COMPUSERVE [100016,1647] or at home in
- Bonny Scotland at:
- Bridgend Cottage,
- Lumphanan,
- ABERDEENSHIRE
- AB31 4SJ
- UNITED KINGDOM
-
- The program was written in Turbo Pascal v 4.0. Felicitations to all at
- Borland. The package includes a saved game which you may like to load to
- get an idea of the complexity of a game as it proceeds.
-
- ANTI - VIRUS CHECK
-
- The ZIPFILE (tm) CRC - 32 checksums should be as follows:-
-
- PROPRTY.EXE c23b5036
- STREDIT.EXE 7f8860f9
- ----------------end-of-author's-documentation---------------
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